Thursday, 21 October 2010

eye



i found an image of someones eye on the Internet picked the bits that i wanted making the background a gray colour and imported the image to 3ds max creating a sphere and putting the material on it using the uvw mapping gizmo to make it fit.

morpher



i then used what i learnt in the other lesions to animate my face making it open and close its eyes smile and puffing out my checks




hair


creating the hair i slected the polygones that had hair on it i then copyed it creating a roman helmet. i then clicked on the modifier tap and slected hair and fur then using the cutting tools to cut the hair. and then i changed the colour of the hair to the same colour in the image. i then tryed to make the hair curly but couldnt find a way to do this.






stage 12



creating the spectrim in photoshop which shows the oiley parts of the skin i then added this to 3ds max in the same was as the bump, but adding this image in the spectrim level. i then played around in 3ds max till i ws happy with the amount of shine there was.


stage 11


creating the skin texture, i used the image in of the map that i had created. i then click on desaturate, i then choose the levels by clicking on levles changing the scale. i then used the stamp tool to take out any hard edges i saved this file as bump.


i then imported the image over to 3ds max on the materal of the face i clicked on maps then bump and added the bump file i created.



i then mixted it with a nois modifire setting the settings to fine to get a good skin texture.


stage 10 b



mapping of the ear. making sure the image fits in the ear by using warp






finish map, once finished save it as a tiff you can then go to 3ds max apply it as a new materal and it will fit over the mesh. if i needed to update the image i would change it over photoshop and save it and it would update in 3ds max.



stage 10 A





open the mesh on photo shop and use the image of you face to create you face over the mesh.