i found an image of someones eye on the Internet picked the bits that i wanted making the background a gray colour and imported the image to 3ds max creating a sphere and putting the material on it using the uvw mapping gizmo to make it fit.
creating the hair i slected the polygones that had hair on it i then copyed it creating a roman helmet. i then clicked on the modifier tap and slected hair and fur then using the cutting tools to cut the hair. and then i changed the colour of the hair to the same colour in the image. i then tryed to make the hair curly but couldnt find a way to do this.
creating the spectrim in photoshop which shows the oiley parts of the skin i then added this to 3ds max in the same was as the bump, but adding this image in the spectrim level. i then played around in 3ds max till i ws happy with the amount of shine there was.
creating the skin texture, i used the image in of the map that i had created. i then click on desaturate, i then choose the levels by clicking on levles changing the scale. i then used the stamp tool to take out any hard edges i saved this file as bump.
i then imported the image over to 3ds max on the materal of the face i clicked on maps then bump and added the bump file i created.
i then mixted it with a nois modifire setting the settings to fine to get a good skin texture.
mapping of the ear. making sure the image fits in the ear by using warp
finish map, once finished save it as a tiff you can then go to 3ds max apply it as a new materal and it will fit over the mesh. if i needed to update the image i would change it over photoshop and save it and it would update in 3ds max.